Experiments and explorations in SideFx Houdini
Experimenting with procedural shaders in MaterialX in Karma XPU
Experiments with Vellum and Karma XPU
Experiments with Tangent Fields in Houdini (1)
(2)
(3)
Voronoi Fracture and Dispersion
Simple Canyon
Transferring animated attributes from Houdini to Blender using Alembic. Encoding values in position data.
Raycasting in Vex
Experimenting with MOPs